Clash of Clans June Update Balance Changes

In addition to the new content for the upcoming Town Hall 12 update, Clash of Clans has a ton of new balance changes and here are the number of balance changes going into the game.

Clash of Clans ECONOMY

Wall Ring

The price of Wall Ring has been reduced from 200 gems to 100 gems per Ring.

The number of Rings required for each Wall upgrade has been reduced and now covers up to 1M of required resources. For example, a Wall that requires 1M resources will require 1x Ring. A Wall that requires 2M resources will require 2x Rings, 3M resources will require 3x Rings, etc. Anything below 1M resources will only require 1x Ring.


The Trader will offer an increased number of Wall Rings.

Resource Storage

Maximum Elixir and Gold storage at Town Hall 12 is increased to 12M per resource type.

Maximum Dark Elixir at Town Hall 12 is increased to 240K.


We understand upgrading your Walls is a time consuming aspect of Clash of Clans. As a result we are rebalancing how much Walls cost for Town Hall levels 5-10.


We have increased the amount your Treasury can store across all Town Hall levels.

Star Bonus

The amount of resources awarded per league level has been drastically increased for the Star Bonus rewards.

War Loot

The amount of loot earned from Clan Wars has been increased.

Percentage for winning Clan Wars increased from 600% to 700%

Percentage for draws increased from 240% to 350%

Percentage for losses increased from 180% to 300%

Clash of Clans SPELLS

Lightning Spell

The amount of damage done per lightning strike has been increased with a total of 6 per level

Freeze Spell

Freeze Spell has been rebalanced to increase its utility

Housing space requirement reduced to 1

Training cost and time reduced by 50%

Donation cost reduced by 50%

Duration of the Freeze spell reduced

Clone Spell

Housing space requirement reduced to 3

Training cost and time reduced by 25%

Donation cost reduced by 25%

Duplicated housing space reduced by 25%

Clash of Clans DEFENSES

Town Hall Upgrading

All available buildings must be placed before you are able to upgrade to the next Town Hall level!

Archer Tower

Level 12 damage decreased from 86 to 83

Level 13 damage decreased from 98 to 92

Level 14 damage decreased from 110 to 108

Inferno Tower

Single and multi-mode damage increased.

Level 4 damage increased from 54 to 58

Level 5 damage increased from 64 to 70

Bomb Tower

Level 5 damage increased from 44 to 46

Level 6 damage increased from 48 to 52

Eagle Artillery

Removed the 3x damage bonus to Golems

Clash of Clans TROOPS


Level 4 healing reduced from 71 to 65

Level 5 healing reduced from 90 to 80


Movement speed increased from 250 to 400

Time required for Miner to surface/submerge reduced from 1.2 seconds to 0.6 seconds


Level 7 HP increased from 1220 to 1280

Level 8 HP increased from 1440 to 1480


Level 1 DPS reduced from 65 to 60

Level 2 DPS reduced from 75 to 70

Level 3 DPS reduced from 85 to 80


Level 5 HP increased from 4500 to 4700

Level 6 HP increased from 5100 to 5200

We have also decreased the Elixir costs to train P.E.K.K.A in order to make them more affordable at lower levels


Level 5 HP increased from 2900 to 3000

Level 6 HP increased from 3200 to 3300

We have also decreased the Elixir costs to train Dragon to make them more affordable at lower levels


Level 1 HP increased from 270 to 320. DPS increased from 50 to 100. Number of skeletons spawned increased from 3 to 4.

Level 2 HP increased from 300 to 360. DPS increased from 60 to 120. Number of skeletons spawned remains the same.

Level 3 HP increased from 330 to 400. DPS increased from 70 to 140. Number of skeletons spawned decreased from 5 to 4.

Builder Base

Added 20 Wall pieces (4 segments) to Builder Hall level 8.

Super P.E.K.K.A decreased death damage across all levels.

Source: Clash of Clans official site.